/frameworks/native/opengl/tests/angeles/ |
D | README.txt | 2 San Angeles Observation OpenGL ES version example 8 This is an OpenGL ES port of the small self-running demonstration 17 The original version was made for desktop with OpenGL. It was 19 limit. For this OpenGL ES version example much of the code is 26 First version of this OpenGL ES port was submitted to the Khronos 27 OpenGL ES Coding Challenge held in 2004-2005. 34 * How to dynamically find and use the OpenGL ES DLL or 37 * How to use the basic features of OpenGL ES 1.0/1.1 45 performance, that holds true for this OpenGL ES version as 48 instead of glDrawArrays. The code uses only OpenGL ES 1.0 [all …]
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D | license-BSD.txt | 2 OpenGL ES version example source code 5 San Angeles Observation OpenGL ES version example
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D | license.txt | 1 San Angeles Observation OpenGL ES version example
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/frameworks/base/libs/hwui/ |
D | DeferredLayerUpdater.cpp | 54 if (mSurfaceTexture.get() && mLayerApi == Layer::Api::OpenGL && mGLContextAttached) { in destroyLayer() 89 LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL, in apply() 91 mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan); in apply() 112 LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL, in doUpdateTexImage() 114 mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan); in doUpdateTexImage() 153 mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan); in doUpdateVkTexImage()
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D | GlLayer.cpp | 37 : Layer(renderState, Api::OpenGL, colorFilter, alpha, mode) in GlLayer()
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D | Layer.h | 42 OpenGL = 0, enumerator
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D | Properties.h | 257 OpenGL = 0, enumerator
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D | Caches.cpp | 173 LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::OpenGL); in dumpMemoryUsage()
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D | Properties.cpp | 224 sRenderPipelineType = RenderPipelineType::OpenGL; in getRenderPipelineType()
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/frameworks/base/libs/hwui/tests/unit/ |
D | DeferredLayerUpdaterTests.cpp | 34 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in RENDERTHREAD_TEST() 48 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in RENDERTHREAD_TEST() 55 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in RENDERTHREAD_TEST()
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/frameworks/native/opengl/libs/ |
D | Android.bp | 144 // Build the wrapper OpenGL ES 1.x library 154 // Build the wrapper OpenGL ES 2.x library 164 // Build the wrapper OpenGL ES 3.x library (this is just different name for v2)
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/frameworks/base/libs/hwui/renderthread/ |
D | CanvasContext.cpp | 72 case RenderPipelineType::OpenGL: in create() 91 case RenderPipelineType::OpenGL: in destroyLayer() 108 case RenderPipelineType::OpenGL: in invokeFunctor() 126 case RenderPipelineType::OpenGL: in prepareToDraw() 492 if (RenderPipelineType::OpenGL == renderType) { in draw()
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D | OpenGLPipeline.cpp | 140 return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL); in createTextureLayer()
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D | RenderThread.cpp | 208 case RenderPipelineType::OpenGL: in readback()
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | LayerDrawable.cpp | 44 if (layer->getApi() == Layer::Api::OpenGL) { in DrawLayer()
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D | SkiaOpenGLPipeline.cpp | 149 return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL); in createTextureLayer()
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/frameworks/base/libs/hwui/tests/common/ |
D | TestUtils.h | 72 INNER_PIPELINE_TEST(test_case_name, test_name, OpenGL, \ 89 INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, OpenGL); \ 103 INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, OpenGL); \
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D | TestUtils.cpp | 55 if (Properties::getRenderPipelineType() == RenderPipelineType::OpenGL) { in createTextureLayerUpdater() 78 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in createTextureLayerUpdater()
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/frameworks/native/opengl/tests/testViewport/ |
D | README | 25 being ignored by the OpenGL driver.
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/frameworks/native/opengl/specs/ |
D | README | 1 This directory contains OpenGL ES and EGL extension specifications that have
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D | EGL_ANDROID_blob_cache.txt | 37 Shader compilation and optimization has been a troublesome aspect of OpenGL
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/frameworks/native/cmds/flatland/ |
D | README.txt | 4 selection). It uses OpenGL ES 2.0, gralloc, and the Android explicit
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/frameworks/base/libs/hwui/renderstate/ |
D | RenderState.cpp | 64 LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::OpenGL, in layerLostGlContext()
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | GLES31Header.java-if | 21 /** OpenGL ES 3.1
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D | GLES32Header.java-if | 21 /** OpenGL ES 3.2
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