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/frameworks/native/opengl/tests/angeles/
DREADME.txt2 San Angeles Observation OpenGL ES version example
8 This is an OpenGL ES port of the small self-running demonstration
17 The original version was made for desktop with OpenGL. It was
19 limit. For this OpenGL ES version example much of the code is
26 First version of this OpenGL ES port was submitted to the Khronos
27 OpenGL ES Coding Challenge held in 2004-2005.
34 * How to dynamically find and use the OpenGL ES DLL or
37 * How to use the basic features of OpenGL ES 1.0/1.1
45 performance, that holds true for this OpenGL ES version as
48 instead of glDrawArrays. The code uses only OpenGL ES 1.0
[all …]
Dlicense-BSD.txt2 OpenGL ES version example source code
5 San Angeles Observation OpenGL ES version example
Dlicense.txt1 San Angeles Observation OpenGL ES version example
/frameworks/base/libs/hwui/
DDeferredLayerUpdater.cpp54 if (mSurfaceTexture.get() && mLayerApi == Layer::Api::OpenGL && mGLContextAttached) { in destroyLayer()
89 LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL, in apply()
91 mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan); in apply()
112 LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL, in doUpdateTexImage()
114 mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan); in doUpdateTexImage()
153 mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan); in doUpdateVkTexImage()
DGlLayer.cpp37 : Layer(renderState, Api::OpenGL, colorFilter, alpha, mode) in GlLayer()
DLayer.h42 OpenGL = 0, enumerator
DProperties.h257 OpenGL = 0, enumerator
DCaches.cpp173 LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::OpenGL); in dumpMemoryUsage()
DProperties.cpp224 sRenderPipelineType = RenderPipelineType::OpenGL; in getRenderPipelineType()
/frameworks/base/libs/hwui/tests/unit/
DDeferredLayerUpdaterTests.cpp34 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in RENDERTHREAD_TEST()
48 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in RENDERTHREAD_TEST()
55 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in RENDERTHREAD_TEST()
/frameworks/native/opengl/libs/
DAndroid.bp144 // Build the wrapper OpenGL ES 1.x library
154 // Build the wrapper OpenGL ES 2.x library
164 // Build the wrapper OpenGL ES 3.x library (this is just different name for v2)
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp72 case RenderPipelineType::OpenGL: in create()
91 case RenderPipelineType::OpenGL: in destroyLayer()
108 case RenderPipelineType::OpenGL: in invokeFunctor()
126 case RenderPipelineType::OpenGL: in prepareToDraw()
492 if (RenderPipelineType::OpenGL == renderType) { in draw()
DOpenGLPipeline.cpp140 return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL); in createTextureLayer()
DRenderThread.cpp208 case RenderPipelineType::OpenGL: in readback()
/frameworks/base/libs/hwui/pipeline/skia/
DLayerDrawable.cpp44 if (layer->getApi() == Layer::Api::OpenGL) { in DrawLayer()
DSkiaOpenGLPipeline.cpp149 return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL); in createTextureLayer()
/frameworks/base/libs/hwui/tests/common/
DTestUtils.h72 INNER_PIPELINE_TEST(test_case_name, test_name, OpenGL, \
89 INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, OpenGL); \
103 INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, OpenGL); \
DTestUtils.cpp55 if (Properties::getRenderPipelineType() == RenderPipelineType::OpenGL) { in createTextureLayerUpdater()
78 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in createTextureLayerUpdater()
/frameworks/native/opengl/tests/testViewport/
DREADME25 being ignored by the OpenGL driver.
/frameworks/native/opengl/specs/
DREADME1 This directory contains OpenGL ES and EGL extension specifications that have
DEGL_ANDROID_blob_cache.txt37 Shader compilation and optimization has been a troublesome aspect of OpenGL
/frameworks/native/cmds/flatland/
DREADME.txt4 selection). It uses OpenGL ES 2.0, gralloc, and the Android explicit
/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp64 LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::OpenGL, in layerLostGlContext()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES31Header.java-if21 /** OpenGL ES 3.1
DGLES32Header.java-if21 /** OpenGL ES 3.2

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