Searched refs:RADIANS_STEP (Results 1 – 1 of 1) sorted by relevance
92 final double RADIANS_STEP = 2 * Math.PI / 4 / QUADRANT_DIVIDED_COUNT; in generateRectangleCoordinates() local99 ret[points][0] = (float) (left - radius + radius * Math.cos(RADIANS_STEP * i)); in generateRectangleCoordinates()100 ret[points][1] = (float) (bottom + radius - radius * Math.cos(RADIANS_STEP * i)); in generateRectangleCoordinates()106 ret[points][0] = (float) (left + radius - radius * Math.cos(RADIANS_STEP * i)); in generateRectangleCoordinates()107 ret[points][1] = (float) (top + radius - radius * Math.cos(RADIANS_STEP * i)); in generateRectangleCoordinates()113 ret[points][0] = (float) (right + radius - radius * Math.cos(RADIANS_STEP * i)); in generateRectangleCoordinates()114 ret[points][1] = (float) (top + radius + radius * Math.cos(RADIANS_STEP * i)); in generateRectangleCoordinates()120 ret[points][0] = (float) (right - radius + radius * Math.cos(RADIANS_STEP * i)); in generateRectangleCoordinates()121 ret[points][1] = (float) (bottom - radius + radius * Math.cos(RADIANS_STEP * i)); in generateRectangleCoordinates()