Searched refs:READY_TO_SHOW (Results 1 – 3 of 3) sorted by relevance
205 static final int READY_TO_SHOW = 3; field in WindowStateAnimator214 case READY_TO_SHOW: return "READY_TO_SHOW"; in drawStateToString()528 if (mDrawState != COMMIT_DRAW_PENDING && mDrawState != READY_TO_SHOW) { in commitFinishDrawingLocked()534 mDrawState = READY_TO_SHOW; in commitFinishDrawingLocked()
101 import static com.android.server.wm.WindowStateAnimator.READY_TO_SHOW;1463 || mWinAnimator.mDrawState == READY_TO_SHOW in isDrawFinishedLw()1474 (mWinAnimator.mDrawState == READY_TO_SHOW || mWinAnimator.mDrawState == HAS_DRAWN); in isDrawnLw()2824 mWinAnimator.mDrawState = READY_TO_SHOW; in restoreSavedSurface()3768 if ((drawState == HAS_DRAWN || drawState == READY_TO_SHOW) in performShowLocked()3773 if (mWinAnimator.mDrawState != READY_TO_SHOW || !isReadyForDisplay()) { in performShowLocked()
98 import static com.android.server.wm.WindowStateAnimator.READY_TO_SHOW;348 if (winAnimator.mDrawState == READY_TO_SHOW) {