Searched refs:SCREENLAYOUT_ROUND_MASK (Results 1 – 4 of 4) sorted by relevance
240 public static final int SCREENLAYOUT_ROUND_MASK = 0x300; field in Configuration1203 if (((delta.screenLayout & SCREENLAYOUT_ROUND_MASK) != SCREENLAYOUT_ROUND_UNDEFINED) in updateFrom()1204 && (delta.screenLayout & SCREENLAYOUT_ROUND_MASK) in updateFrom()1205 != (screenLayout & SCREENLAYOUT_ROUND_MASK)) { in updateFrom()1207 screenLayout = (screenLayout & ~SCREENLAYOUT_ROUND_MASK) in updateFrom()1208 | (delta.screenLayout & SCREENLAYOUT_ROUND_MASK); in updateFrom()1817 return (screenLayout & SCREENLAYOUT_ROUND_MASK) == SCREENLAYOUT_ROUND_YES; in isScreenRound()1959 switch (config.screenLayout & Configuration.SCREENLAYOUT_ROUND_MASK) { in resourceQualifierString()2212 if ((base.screenLayout & SCREENLAYOUT_ROUND_MASK) != in generateDelta()2213 (change.screenLayout & SCREENLAYOUT_ROUND_MASK)) { in generateDelta()[all …]
1195 config.screenLayout = (config.screenLayout & ~Configuration.SCREENLAYOUT_ROUND_MASK) in computeScreenConfiguration()
11160 field public static final int SCREENLAYOUT_ROUND_MASK = 768; // 0x300
11940 field public static final int SCREENLAYOUT_ROUND_MASK = 768; // 0x300