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Searched refs:SET_AND_DIRTY (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/core/jni/
Dandroid_view_RenderNode.cpp41 #define SET_AND_DIRTY(prop, val, dirtyFlag) \ macro
97 return SET_AND_DIRTY(mutateLayerProperties().setType, layerType, RenderNode::GENERIC); in android_view_RenderNode_setLayerType()
102 return SET_AND_DIRTY(mutateLayerProperties().setFromPaint, paint, RenderNode::GENERIC); in android_view_RenderNode_setLayerPaint()
107 return SET_AND_DIRTY(setStaticMatrix, matrix, RenderNode::GENERIC); in android_view_RenderNode_setStaticMatrix()
112 return SET_AND_DIRTY(setAnimationMatrix, matrix, RenderNode::GENERIC); in android_view_RenderNode_setAnimationMatrix()
117 return SET_AND_DIRTY(setClipToBounds, clipToBounds, RenderNode::GENERIC); in android_view_RenderNode_setClipToBounds()
123 return SET_AND_DIRTY(setClipBounds, clipBounds, RenderNode::GENERIC); in android_view_RenderNode_setClipBounds()
127 return SET_AND_DIRTY(setClipBoundsEmpty,, RenderNode::GENERIC); in android_view_RenderNode_setClipBoundsEmpty()
132 return SET_AND_DIRTY(setProjectBackwards, shouldProject, RenderNode::GENERIC); in android_view_RenderNode_setProjectBackwards()
137 return SET_AND_DIRTY(setProjectionReceiver, shouldRecieve, RenderNode::GENERIC); in android_view_RenderNode_setProjectionReceiver()
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