Searched refs:SOURCE_GAMEPAD (Results 1 – 25 of 28) sorted by relevance
12
126 public static final int SOURCE_GAMEPAD = 0x00000400 | SOURCE_CLASS_BUTTON; field in InputDeviceCompat
165 public static final int SOURCE_GAMEPAD = 0x00000400 | SOURCE_CLASS_BUTTON; field in InputDevice988 appendSourceDescriptionIfApplicable(description, SOURCE_GAMEPAD, "gamepad"); in toString()
43 put("gamepad", InputDevice.SOURCE_GAMEPAD);
261 return (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) in isGamePad()
3429 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
3826 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
3855 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
6425 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
6014 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
4525 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
5949 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
7324 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
5192 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
6857 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
4767 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
6928 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
5204 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
4811 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
5741 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
8284 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
8443 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
8432 field public static final int SOURCE_GAMEPAD = 1025; // 0x401
5743 field public static final int SOURCE_GAMEPAD = 1025; // 0x401