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Searched refs:SkiaGL (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
DProperties.cpp218 sRenderPipelineType = RenderPipelineType::SkiaGL; in getRenderPipelineType()
237 return RenderPipelineType::SkiaGL == renderType in isSkiaEnabled()
DProperties.h258 SkiaGL, enumerator
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp75 case RenderPipelineType::SkiaGL: in create()
94 case RenderPipelineType::SkiaGL: in destroyLayer()
111 case RenderPipelineType::SkiaGL: in invokeFunctor()
129 case RenderPipelineType::SkiaGL: in prepareToDraw()
DRenderThread.cpp211 case RenderPipelineType::SkiaGL: in readback()
DEglManager.cpp126 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in initialize()
/frameworks/base/libs/hwui/tests/common/
DTestUtils.h90 INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaGL); \
114 INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaGL); \
DTestUtils.cpp57 } else if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in createTextureLayerUpdater()