Searched refs:SkiaGL (Results 1 – 7 of 7) sorted by relevance
218 sRenderPipelineType = RenderPipelineType::SkiaGL; in getRenderPipelineType()237 return RenderPipelineType::SkiaGL == renderType in isSkiaEnabled()
258 SkiaGL, enumerator
75 case RenderPipelineType::SkiaGL: in create()94 case RenderPipelineType::SkiaGL: in destroyLayer()111 case RenderPipelineType::SkiaGL: in invokeFunctor()129 case RenderPipelineType::SkiaGL: in prepareToDraw()
211 case RenderPipelineType::SkiaGL: in readback()
126 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in initialize()
90 INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaGL); \114 INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaGL); \
57 } else if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in createTextureLayerUpdater()