Searched refs:SkiaOpenGLPipeline (Results 1 – 6 of 6) sorted by relevance
38 SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread) in SkiaOpenGLPipeline() function in android::uirenderer::skiapipeline::SkiaOpenGLPipeline43 MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() { in makeCurrent()53 Frame SkiaOpenGLPipeline::getFrame() { in getFrame()59 bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, in draw()107 bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, in swapBuffers()125 bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) { in copyLayerInto()147 DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() { in createTextureLayer()152 void SkiaOpenGLPipeline::onStop() { in onStop()158 bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior) { in setSurface()178 bool SkiaOpenGLPipeline::isSurfaceReady() { in isSurfaceReady()[all …]
25 class SkiaOpenGLPipeline : public SkiaPipeline {27 SkiaOpenGLPipeline(renderthread::RenderThread& thread);28 virtual ~SkiaOpenGLPipeline() {} in ~SkiaOpenGLPipeline()
50 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()71 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()93 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()137 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()161 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()279 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()309 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()340 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()
26 pipeline/skia/SkiaOpenGLPipeline.cpp \
58 pipeline = new skiapipeline::SkiaOpenGLPipeline(renderThread); in createTextureLayerUpdater()
77 std::make_unique<skiapipeline::SkiaOpenGLPipeline>(thread)); in create()112 skiapipeline::SkiaOpenGLPipeline::invokeFunctor(thread, functor); in invokeFunctor()