Searched refs:TYPE_MOTION (Results 1 – 4 of 4) sorted by relevance
49 TYPE_MOTION = 2, enumerator
77 case TYPE_MOTION: in isValid()91 case TYPE_MOTION: in size()326 msg.header.type = InputMessage::TYPE_MOTION; in publishMotionEvent()
375 case EventEntry::TYPE_MOTION: { in dispatchOnceInnerLocked()436 case EventEntry::TYPE_MOTION: { in enqueueInboundEventLocked()541 case EventEntry::TYPE_MOTION: { in dropInboundEventLocked()1775 case EventEntry::TYPE_MOTION: { in pokeUserActivityLocked()1825 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); in prepareDispatchCycleLocked()1908 case EventEntry::TYPE_MOTION: { in enqueueDispatchEntryLocked()1993 case EventEntry::TYPE_MOTION: { in startDispatchCycleLocked()2251 case EventEntry::TYPE_MOTION: in synthesizeCancelationEventsForConnectionLocked()3582 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) { in doDispatchCycleFinishedLockedInterruptible()3974 EventEntry(TYPE_MOTION, eventTime, policyFlags), in MotionEntry()
434 TYPE_MOTION enumerator