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Searched refs:TimeLord (Results 1 – 15 of 15) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DTimeLord.cpp22 TimeLord::TimeLord() in TimeLord() function in android::uirenderer::renderthread::TimeLord
27 bool TimeLord::vsyncReceived(nsecs_t vsync) { in vsyncReceived()
35 nsecs_t TimeLord::computeFrameTimeNanos() { in computeFrameTimeNanos()
DTimeLord.h29 class TimeLord {
42 TimeLord();
43 ~TimeLord() {} in ~TimeLord()
DRenderThread.h94 TimeLord& timeLord() { return mTimeLord; } in timeLord()
152 TimeLord mTimeLord;
/frameworks/base/libs/hwui/
DIContextFactory.h23 class TimeLord; variable
30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) = 0;
DAnimationContext.h78 ANDROID_API explicit AnimationContext(renderthread::TimeLord& clock);
109 renderthread::TimeLord& mClock;
DAnimationContext.cpp25 AnimationContext::AnimationContext(renderthread::TimeLord& clock) in AnimationContext()
DAndroid.mk48 renderthread/TimeLord.cpp \
/frameworks/base/libs/hwui/tests/unit/
DCanvasContextTests.cpp30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext()
DSkiaDisplayListTests.cpp110 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext()
DRenderNodeTests.cpp36 (android::uirenderer::renderthread::TimeLord& clock) override { in createAnimationContext()
DRenderNodeDrawableTests.cpp226 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext()
/frameworks/base/libs/hwui/tests/macrobench/
DTestSceneRunner.cpp37 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext()
/frameworks/base/libs/hwui/utils/
DTestWindowContext.cpp40 (android::uirenderer::renderthread::TimeLord& clock) override { in createAnimationContext()
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp385 AnimationContextBridge(renderthread::TimeLord& clock, RootRenderNode* rootNode) in AnimationContextBridge()
440 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext()
867 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext()
Dandroid_view_Surface.cpp540 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext()