Searched refs:TouchedWindow (Results 1 – 2 of 2) sorted by relevance
1373 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()1403 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()1416 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()1459 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); in findTouchedWindowTargetsLocked()1522 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); in findTouchedWindowTargetsLocked()2910 TouchedWindow& touchedWindow = state.windows.editItemAt(i); in setInputWindows()3069 const TouchedWindow& touchedWindow = state.windows[i]; in transferTouchFocus()3176 const TouchedWindow& touchedWindow = state.windows[i]; in dumpDispatchStateLocked()4483 TouchedWindow& touchedWindow = windows.editItemAt(i); in addOrUpdateWindow()4496 TouchedWindow& touchedWindow = windows.editTop(); in addOrUpdateWindow()[all …]
965 struct TouchedWindow { struct976 Vector<TouchedWindow> windows; argument