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Searched refs:TouchedWindow (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp1373 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()
1403 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()
1416 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()
1459 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); in findTouchedWindowTargetsLocked()
1522 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); in findTouchedWindowTargetsLocked()
2910 TouchedWindow& touchedWindow = state.windows.editItemAt(i); in setInputWindows()
3069 const TouchedWindow& touchedWindow = state.windows[i]; in transferTouchFocus()
3176 const TouchedWindow& touchedWindow = state.windows[i]; in dumpDispatchStateLocked()
4483 TouchedWindow& touchedWindow = windows.editItemAt(i); in addOrUpdateWindow()
4496 TouchedWindow& touchedWindow = windows.editTop(); in addOrUpdateWindow()
[all …]
DInputDispatcher.h965 struct TouchedWindow { struct
976 Vector<TouchedWindow> windows; argument