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Searched refs:activateTexture (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DTextureState.h41 void activateTexture(GLuint textureUnit);
DTextureState.cpp87 void TextureState::activateTexture(GLuint textureUnit) { in activateTexture() function in android::uirenderer::TextureState
DRenderState.cpp208 mCaches->textureState().activateTexture(0); in resumeFromFunctorInvoke()
327 mCaches->textureState().activateTexture(0); in render()
DOffscreenBufferPool.cpp47 caches.textureState().activateTexture(0); in OffscreenBuffer()
/frameworks/base/libs/hwui/
DSkiaShader.cpp187 caches.textureState().activateTexture(data.gradientSampler); in applyGradient()
253 caches.textureState().activateTexture(data.bitmapSampler); in applyBitmap()
DFontRenderer.cpp279 Caches::getInstance().textureState().activateTexture(0); in cacheBitmap()
395 Caches::getInstance().textureState().activateTexture(0); in createCacheTexture()
441 caches.textureState().activateTexture(0); in checkTextureUpdateForCache()
DOpenGLReadback.cpp181 caches.textureState().activateTexture(0); in copyTextureInto()
DBakedOpRenderer.cpp108 mCaches.textureState().activateTexture(0); in copyToLayer()
DBakedOpDispatcher.cpp197 renderer.caches().textureState().activateTexture(0); in renderTextShadow()
/frameworks/base/libs/hwui/renderthread/
DOpenGLPipeline.cpp133 Caches::getInstance().textureState().activateTexture(0); in createLayer()