Home
last modified time | relevance | path

Searched refs:addReleaseFenceLocked (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/libs/gui/
DBufferItemConsumer.cpp102 err = addReleaseFenceLocked(item.mSlot, item.mGraphicBuffer, releaseFence); in releaseBuffer()
DConsumerBase.cpp320 return addReleaseFenceLocked(slot, graphicBuffer, fence); in addReleaseFence()
323 status_t ConsumerBase::addReleaseFenceLocked(int slot, in addReleaseFenceLocked() function in android::ConsumerBase
DCpuConsumer.cpp238 addReleaseFenceLocked( in releaseAcquiredBufferLocked()
DGLConsumer.cpp716 status_t err = addReleaseFenceLocked(mCurrentTexture, in syncForReleaseLocked()
/frameworks/av/services/camera/libcameraservice/gui/
DRingBufferConsumer.cpp232 err = addReleaseFenceLocked(item.mSlot, in releaseOldestBufferLocked()
336 status_t res = addReleaseFenceLocked(item.mSlot, in unpinBuffer()
/frameworks/native/include/gui/
DConsumerBase.h202 status_t addReleaseFenceLocked(int slot,
/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp256 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], in onFrameCommitted()
259 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence); in onFrameCommitted()