Searched refs:asset_source (Results 1 – 1 of 1) sorted by relevance
695 std::unique_ptr<AssetManagerSymbolSource> asset_source = in LoadSymbolsFromIncludePaths() local740 if (!asset_source->AddAssetPath(path)) { in LoadSymbolsFromIncludePaths()748 for (auto& entry : asset_source->GetAssignedPackageIds()) { in LoadSymbolsFromIncludePaths()754 context_->GetExternalSymbols()->AppendSource(std::move(asset_source)); in LoadSymbolsFromIncludePaths()