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Searched refs:ax (Results 1 – 9 of 9) sorted by relevance

/frameworks/av/tools/resampler_tools/
Dfir.cpp44 double ax,ans,y; in I0() local
45 ax=fabs(x); in I0()
46 if (ax < 3.75) { in I0()
52 y=3.75/ax; in I0()
53 ans=(exp(ax)/sqrt(ax))*(0.39894228+y*(0.1328592e-1 in I0()
/frameworks/base/libs/hwui/
DPathTessellator.h127 float ax, float ay,
DSpotShadow.h49 static bool ccw(float ax, float ay, float bx, float by, float cx, float cy);
DPathTessellator.cpp1093 float ax, float ay, in recursiveQuadraticBezierVertices() argument
1098 float dx = bx - ax; in recursiveQuadraticBezierVertices()
1108 float acx = (ax + cx) * 0.5f; in recursiveQuadraticBezierVertices()
1117 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, in recursiveQuadraticBezierVertices()
DSpotShadow.cpp226 bool SpotShadow::ccw(float ax, float ay, float bx, float by, in ccw() argument
228 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON; in ccw()
DBakedOpDispatcher.cpp468 int ax = i + (op.meshWidth + 1) * 2; in onBitmapMeshOp() local
469 int ay = ax + 1; in onBitmapMeshOp()
479 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); in onBitmapMeshOp()
/frameworks/base/packages/EasterEgg/src/com/android/egg/octo/
DOctopusDrawable.java96 private float ax = 0f, ay = 30f; in startDrift()
116 ax = (float) (MAX_VX * Math.sin(t_sec*.25f)); in startDrift()
118 vx = clamp(vx + dt_sec * ax, -MAX_VX, MAX_VX); in startDrift()
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/shadowutil/
DSpotShadow.java174 private static boolean rightTurn(float ax, float ay, float bx, float by, float cx, float cy) { in rightTurn() argument
175 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > 0.00001; in rightTurn()
/frameworks/base/graphics/java/android/graphics/
DColorSpace.java3150 private static float cross(float ax, float ay, float bx, float by) { in cross() argument
3151 return ax * by - ay * bx; in cross()