Searched refs:ax (Results 1 – 9 of 9) sorted by relevance
/frameworks/av/tools/resampler_tools/ |
D | fir.cpp | 44 double ax,ans,y; in I0() local 45 ax=fabs(x); in I0() 46 if (ax < 3.75) { in I0() 52 y=3.75/ax; in I0() 53 ans=(exp(ax)/sqrt(ax))*(0.39894228+y*(0.1328592e-1 in I0()
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/frameworks/base/libs/hwui/ |
D | PathTessellator.h | 127 float ax, float ay,
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D | SpotShadow.h | 49 static bool ccw(float ax, float ay, float bx, float by, float cx, float cy);
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D | PathTessellator.cpp | 1093 float ax, float ay, in recursiveQuadraticBezierVertices() argument 1098 float dx = bx - ax; in recursiveQuadraticBezierVertices() 1108 float acx = (ax + cx) * 0.5f; in recursiveQuadraticBezierVertices() 1117 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, in recursiveQuadraticBezierVertices()
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D | SpotShadow.cpp | 226 bool SpotShadow::ccw(float ax, float ay, float bx, float by, in ccw() argument 228 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON; in ccw()
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D | BakedOpDispatcher.cpp | 468 int ax = i + (op.meshWidth + 1) * 2; in onBitmapMeshOp() local 469 int ay = ax + 1; in onBitmapMeshOp() 479 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); in onBitmapMeshOp()
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/frameworks/base/packages/EasterEgg/src/com/android/egg/octo/ |
D | OctopusDrawable.java | 96 private float ax = 0f, ay = 30f; in startDrift() 116 ax = (float) (MAX_VX * Math.sin(t_sec*.25f)); in startDrift() 118 vx = clamp(vx + dt_sec * ax, -MAX_VX, MAX_VX); in startDrift()
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/shadowutil/ |
D | SpotShadow.java | 174 private static boolean rightTurn(float ax, float ay, float bx, float by, float cx, float cy) { in rightTurn() argument 175 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > 0.00001; in rightTurn()
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/frameworks/base/graphics/java/android/graphics/ |
D | ColorSpace.java | 3150 private static float cross(float ax, float ay, float bx, float by) { in cross() argument 3151 return ax * by - ay * bx; in cross()
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