Searched refs:bindingSlot (Results 1 – 2 of 2) sorted by relevance
103 int Program::bindAttrib(const char* name, ShaderBindings bindingSlot) { in bindAttrib() argument104 glBindAttribLocation(mProgramId, bindingSlot, name); in bindAttrib()105 mAttributes.add(name, bindingSlot); in bindAttrib()106 return bindingSlot; in bindAttrib()
422 int bindAttrib(const char* name, ShaderBindings bindingSlot);