Searched refs:bitmapSampler (Results 1 – 2 of 2) sorted by relevance
53 GLuint bitmapSampler; member
214 outData->bitmapSampler = (*textureUnit)++; in tryStoreBitmap()253 caches.textureState().activateTexture(data.bitmapSampler); in applyBitmap()257 glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler); in applyBitmap()