Searched refs:colorOp (Results 1 – 3 of 3) sorted by relevance
160 ColorFilterMode colorOp; member212 colorOp = ColorFilterMode::None; in reset()274 switch (colorOp) { in key()
709 shader.append(gFS_Uniforms_ColorOp[static_cast<int>(description.colorOp)]); in generateFragmentShader()720 if (description.colorOp == ProgramDescription::ColorFilterMode::Blend) { in generateFragmentShader()798 shader.append(gFS_Main_ApplyColorOp[static_cast<int>(description.colorOp)]); in generateFragmentShader()
278 … mOutGlop->fill.filterMode = mDescription.colorOp = ProgramDescription::ColorFilterMode::Blend; in setFill()282 … mOutGlop->fill.filterMode = mDescription.colorOp = ProgramDescription::ColorFilterMode::Matrix; in setFill()