/frameworks/base/libs/androidfw/tests/data/sparse/ |
D | build | 22 aapt2 compile --dir res -o compiled.flata 23 …AndroidManifest.xml -I $PATH_TO_FRAMEWORK_RES -o sparse.apk --enable-sparse-encoding compiled.flata 24 aapt2 link --manifest AndroidManifest.xml -I $PATH_TO_FRAMEWORK_RES -o not_sparse.apk compiled.flata
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/frameworks/base/libs/androidfw/tests/data/styles/ |
D | build | 5 aapt2 compile -o compiled.flata --dir res 6 aapt2 link -o styles.apk --manifest AndroidManifest.xml compiled.flata
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/frameworks/base/libs/androidfw/tests/data/feature/ |
D | build | 22 aapt2 compile --dir res -o compiled.flata 28 compiled.flata
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 42 GLint compiled = 0; in loadShader() local 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 44 if (!compiled) { in loadShader()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 42 GLint compiled = 0; in loadShader() local 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 44 if (!compiled) { in loadShader()
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 100 int[] compiled = new int[1]; in loadShader() local 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 102 if (compiled[0] == 0) { in loadShader()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 148 GLint compiled = 0; in compileShader() local 149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in compileShader() 150 if (!compiled) { in compileShader()
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 174 int[] compiled = new int[1]; in loadShader() local 175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 176 if (compiled[0] == 0) { in loadShader()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 38 GLint compiled = 0; in loadShader() local 39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 40 if (!compiled) { in loadShader()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 240 int[] compiled = new int[1]; in loadShader() local 241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 242 if (compiled[0] == 0) { in loadShader()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 86 GLint compiled = 0; in loadShader() local 87 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 88 if (!compiled) { in loadShader()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 269 int[] compiled = new int[1]; in loadShader() local 270 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 271 if (compiled[0] == 0) { in loadShader()
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/frameworks/native/libs/gui/tests/ |
D | GLTest.cpp | 261 GLint compiled = 0; in loadShader() local 262 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 264 if (!compiled) { in loadShader()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 88 GLint compiled = 0; in loadShader() local 89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 90 if (!compiled) { in loadShader()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 81 GLint compiled = 0; in loadShader() local 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 83 if (!compiled) { in loadShader()
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/frameworks/data-binding/extensions/ |
D | settings.gradle | 18 * These are projects that requires a compiled version of data binding.
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/frameworks/rs/tests/lldb/ |
D | .gitignore | 1 # Byte-compiled / optimized / DLL files
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/frameworks/native/cmds/flatland/ |
D | GLHelper.cpp | 314 GLint compiled = 0; in compileShader() local 315 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in compileShader() 316 if (!compiled) { in compileShader()
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 387 int[] compiled = new int[1]; in loadShader() local 388 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 389 if (compiled[0] == 0) { in loadShader()
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/frameworks/rs/script_api/ |
D | rs_core.spec | 21 RenderScript code is compiled on devices at runtime to allow platform-independence as well.
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/frameworks/compile/libbcc/tests/libbcc/ |
D | debug_info_static_const_fp.ll | 12 ; 32-bit bitcode compiled from the following (-O0 -g):
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
D | VideoDumpView.java | 607 int[] compiled = new int[1]; in loadShader() local 608 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 609 if (compiled[0] == 0) { in loadShader()
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/frameworks/base/services/core/java/com/android/server/display/ |
D | ColorFade.java | 210 int[] compiled = new int[1]; in loadShader() local 211 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 212 if (compiled[0] == 0) { in loadShader()
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/frameworks/rs/script_api/include/ |
D | rs_core.rsh | 23 * RenderScript code is compiled on devices at runtime to allow platform-independence as well.
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 252 GLint compiled = 0; in loadShader() local 253 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_COMPILE_STATUS, &compiled); in loadShader() 254 if (!compiled) { in loadShader()
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