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/frameworks/base/libs/androidfw/tests/data/sparse/
Dbuild22 aapt2 compile --dir res -o compiled.flata
23 …AndroidManifest.xml -I $PATH_TO_FRAMEWORK_RES -o sparse.apk --enable-sparse-encoding compiled.flata
24 aapt2 link --manifest AndroidManifest.xml -I $PATH_TO_FRAMEWORK_RES -o not_sparse.apk compiled.flata
/frameworks/base/libs/androidfw/tests/data/styles/
Dbuild5 aapt2 compile -o compiled.flata --dir res
6 aapt2 link -o styles.apk --manifest AndroidManifest.xml compiled.flata
/frameworks/base/libs/androidfw/tests/data/feature/
Dbuild22 aapt2 compile --dir res -o compiled.flata
28 compiled.flata
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp42 GLint compiled = 0; in loadShader() local
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
44 if (!compiled) { in loadShader()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp42 GLint compiled = 0; in loadShader() local
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
44 if (!compiled) { in loadShader()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java100 int[] compiled = new int[1]; in loadShader() local
101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
102 if (compiled[0] == 0) { in loadShader()
/frameworks/av/cmds/screenrecord/
DProgram.cpp148 GLint compiled = 0; in compileShader() local
149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in compileShader()
150 if (!compiled) { in compileShader()
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java174 int[] compiled = new int[1]; in loadShader() local
175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
176 if (compiled[0] == 0) { in loadShader()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp38 GLint compiled = 0; in loadShader() local
39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
40 if (!compiled) { in loadShader()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java240 int[] compiled = new int[1]; in loadShader() local
241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
242 if (compiled[0] == 0) { in loadShader()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp86 GLint compiled = 0; in loadShader() local
87 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
88 if (!compiled) { in loadShader()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java269 int[] compiled = new int[1]; in loadShader() local
270 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
271 if (compiled[0] == 0) { in loadShader()
/frameworks/native/libs/gui/tests/
DGLTest.cpp261 GLint compiled = 0; in loadShader() local
262 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
264 if (!compiled) { in loadShader()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp88 GLint compiled = 0; in loadShader() local
89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
90 if (!compiled) { in loadShader()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp81 GLint compiled = 0; in loadShader() local
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
83 if (!compiled) { in loadShader()
/frameworks/data-binding/extensions/
Dsettings.gradle18 * These are projects that requires a compiled version of data binding.
/frameworks/rs/tests/lldb/
D.gitignore1 # Byte-compiled / optimized / DLL files
/frameworks/native/cmds/flatland/
DGLHelper.cpp314 GLint compiled = 0; in compileShader() local
315 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in compileShader()
316 if (!compiled) { in compileShader()
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java387 int[] compiled = new int[1]; in loadShader() local
388 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
389 if (compiled[0] == 0) { in loadShader()
/frameworks/rs/script_api/
Drs_core.spec21 RenderScript code is compiled on devices at runtime to allow platform-independence as well.
/frameworks/compile/libbcc/tests/libbcc/
Ddebug_info_static_const_fp.ll12 ; 32-bit bitcode compiled from the following (-O0 -g):
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
DVideoDumpView.java607 int[] compiled = new int[1]; in loadShader() local
608 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
609 if (compiled[0] == 0) { in loadShader()
/frameworks/base/services/core/java/com/android/server/display/
DColorFade.java210 int[] compiled = new int[1]; in loadShader() local
211 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
212 if (compiled[0] == 0) { in loadShader()
/frameworks/rs/script_api/include/
Drs_core.rsh23 * RenderScript code is compiled on devices at runtime to allow platform-independence as well.
/frameworks/rs/driver/
DrsdShader.cpp252 GLint compiled = 0; in loadShader() local
253 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_COMPILE_STATUS, &compiled); in loadShader()
254 if (!compiled) { in loadShader()

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