Searched refs:damageAccumulator (Results 1 – 15 of 15) sorted by relevance
192 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); in prepareTree()213 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); in damageSelf()217 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in damageSelf()229 info.damageAccumulator->popTransform(); in prepareLayer()230 info.damageAccumulator->pushTransform(this); in prepareLayer()251 if(info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator)) { in pushLayerUpdate()273 info.damageAccumulator->peekAtDirty(&dirty); in pushLayerUpdate()291 info.damageAccumulator->pushTransform(this); in prepareTreeImpl()331 info.damageAccumulator->popTransform(); in prepareTreeImpl()348 info.damageAccumulator->popTransform(); in pushStagingPropertiesChanges()[all …]
114 info.damageAccumulator->pushTransform(&op->localMatrix); in prepareListAndChildren()117 info.damageAccumulator->popTransform(); in prepareListAndChildren()
130 info.damageAccumulator->popTransform(); in animate()134 info.damageAccumulator->pushTransform(&mParent); in animate()
89 DamageAccumulator* damageAccumulator = nullptr; variable
283 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local284 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()319 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local321 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()
121 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() local122 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST()
322 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local323 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()437 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local438 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()526 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local527 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()543 DamageAccumulator damageAccumulator; in drawNode() local544 info.damageAccumulator = &damageAccumulator; in drawNode()
72 info.damageAccumulator->pushTransform(&mat4); in prepareListAndChildren()77 info.damageAccumulator->popTransform(); in prepareListAndChildren()
46 const DamageAccumulator& damageAccumulator) override;
129 const DamageAccumulator& damageAccumulator) { in createOrUpdateLayer() argument142 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()
74 const DamageAccumulator& damageAccumulator) = 0;
57 const DamageAccumulator& damageAccumulator) override;
207 const DamageAccumulator& damageAccumulator) { in createOrUpdateLayer() argument228 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()
325 info.damageAccumulator = &mDamageAccumulator; in prepareTree()551 info.damageAccumulator = &mDamageAccumulator; in buildLayer()
451 info.damageAccumulator->computeCurrentTransform(&transform); in android_view_RenderNode_requestPositionUpdates()