Searched refs:debugLayersUpdates (Results 1 – 5 of 5) sorted by relevance
32 bool Properties::debugLayersUpdates = false; member in android::uirenderer::Properties94 bool prevDebugLayersUpdates = debugLayersUpdates; in load()133 debugLayersUpdates = property_get_bool(PROPERTY_DEBUG_LAYERS_UPDATES, false); in load()134 INIT_LOGD(" Layers updates debug enabled: %d", debugLayersUpdates); in load()166 return (prevDebugLayersUpdates != debugLayersUpdates) in load()
274 static bool debugLayersUpdates; variable
813 if (CC_UNLIKELY(Properties::debugLayersUpdates)) { in onLayerOp()
237 for (bool debugLayersUpdates : { false, true }) { in RENDERTHREAD_OPENGL_PIPELINE_TEST()239 ScopedProperty<bool> lupProp(Properties::debugLayersUpdates, debugLayersUpdates); in RENDERTHREAD_OPENGL_PIPELINE_TEST()242 validateLayerDraw(renderThread, [&glopCount, &debugLayersUpdates](const Glop& glop) { in RENDERTHREAD_OPENGL_PIPELINE_TEST()256 EXPECT_EQ(makeFloatColor(debugLayersUpdates ? 0x7f00ff00 : 0), in RENDERTHREAD_OPENGL_PIPELINE_TEST()269 if (debugLayersUpdates || debugOverdraw) expectedCount++; in RENDERTHREAD_OPENGL_PIPELINE_TEST()
188 if (CC_UNLIKELY(Properties::debugLayersUpdates)) { in drawContent()