Searched refs:deviation (Results 1 – 5 of 5) sorted by relevance
25 public DiscretePathEffect(float segmentLength, float deviation) { in DiscretePathEffect() argument26 native_instance = nativeCreate(segmentLength, deviation); in DiscretePathEffect()29 private static native long nativeCreate(float length, float deviation); in nativeCreate() argument
99 double calculateAverageLatency(double *deviation) { in calculateAverageLatency() argument113 *deviation = sqrt(sum / mLatencyCount); in calculateAverageLatency()355 double deviation; in main() local504 latency = loopbackData.loopbackProcessor.calculateAverageLatency(&deviation); in main()509 printf("measured latency = %8.2f +/- %4.5f frames\n", latency, deviation); in main()
65 jfloat length, jfloat deviation) { in Discrete_constructor() argument66 SkPathEffect* effect = SkDiscretePathEffect::Make(length, deviation).release(); in Discrete_constructor()
175 float deviation = finalBreak ? 0 : maxWidth - width; in computeDemerits() local176 return (deviation * deviation) + penalty; in computeDemerits()
65 /*package*/ static long nativeCreate(float length, float deviation) { in nativeCreate() argument