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Searched refs:dmgAccumulator (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.h78 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) { in createOrUpdateLayer() argument
79 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator); in createOrUpdateLayer()