Searched refs:doIntersect (Results 1 – 10 of 10) sorted by relevance
/frameworks/base/libs/hwui/ |
D | LayerUpdateQueue.cpp | 30 damage.doIntersect(0, 0, renderNode->getWidth(), renderNode->getHeight()); in enqueueLayerWithDamage()
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D | Rect.h | 153 void doIntersect(float l, float t, float r, float b) { in doIntersect() function 160 void doIntersect(const Rect& r) { in doIntersect() function 161 doIntersect(r.left, r.top, r.right, r.bottom); in doIntersect()
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D | BakedOpState.cpp | 70 clippedBounds.doIntersect(clipRect); in ResolvedRenderState() 109 clippedBounds.doIntersect(clipRect->rect); in ResolvedRenderState()
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D | ClipArea.cpp | 68 mBounds.doIntersect(other.mBounds); in intersectWith() 145 bounds.doIntersect(tr.transformedBounds()); in calculateBounds() 288 mClipRect.doIntersect(transformed); in rectangleModeClipRectWithTransform() 438 rectClip->rect.doIntersect(mClipRect); in serializeIntersectedClip()
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D | FrameBuilder.cpp | 92 layerDamage.doIntersect(0, 0, layer->viewportWidth, layer->viewportHeight); in deferLayers() 863 saveLayerBounds.doIntersect(previous->getRenderTargetClip()); in deferBeginLayerOp() 866 saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight)); in deferBeginLayerOp() 918 saveLayerBounds.doIntersect(previous->getRenderTargetClip()); in deferEndLayerOp() 921 saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight)); in deferEndLayerOp() 956 dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip()); in deferBeginUnclippedLayerOp()
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D | RecordingCanvas.cpp | 146 visibleBounds.doIntersect(previous.getRenderTargetClip()); in saveLayer() 148 visibleBounds.doIntersect(Rect(previous.getViewportWidth(), previous.getViewportHeight())); in saveLayer() 157 layerBounds.doIntersect(unmappedBounds); in saveLayer()
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D | RenderProperties.h | 555 outRect->doIntersect(mPrimitiveFields.mClipBounds); in getClippingRectForFlags()
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D | BakedOpRenderer.cpp | 252 bounds.doIntersect(clip->rect); in setupStencilRectList()
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D | BakedOpDispatcher.cpp | 245 shadowBounds.doIntersect(clipState->rect); in renderTextShadow()
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/frameworks/base/libs/hwui/renderstate/ |
D | OffscreenBufferPool.cpp | 61 dirtyArea.doIntersect(0, 0, viewportWidth, viewportHeight); in dirty()
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