Searched refs:dsq (Results 1 – 3 of 3) sorted by relevance
199 double dsq = dx * dx + dy * dy; in drawArc() local200 if (dsq == 0.0) { in drawArc()204 double disc = 1.0 / dsq - 1.0 / 4.0; in drawArc()206 VECTOR_DRAWABLE_LOGD("Points are too far apart %f", dsq); in drawArc()207 float adjust = (float) (sqrt(dsq) / 1.99999); in drawArc()
640 double dsq = dx * dx + dy * dy; in drawArc() local641 if (dsq == 0.0) { in drawArc()645 double disc = 1.0 / dsq - 1.0 / 4.0; in drawArc()647 Log.w(LOGTAG, "Points are too far apart " + dsq); in drawArc()648 float adjust = (float) (Math.sqrt(dsq) / 1.99999); in drawArc()
721 double dsq = dx * dx + dy * dy; in drawArc() local722 if (dsq == 0.0) { in drawArc()726 double disc = 1.0 / dsq - 1.0 / 4.0; in drawArc()728 LOGGER.log(Level.FINE, "Points are too far apart " + dsq); in drawArc()729 float adjust = (float) (Math.sqrt(dsq) / 1.99999); in drawArc()