Searched refs:eglManager (Results 1 – 8 of 8) sorted by relevance
35 : mEglManager(thread.eglManager()) in OpenGLPipeline()256 if (Caches::hasInstance() && thread.eglManager().hasEglContext()) { in prepareToDraw()264 if (thread.eglManager().hasEglContext()) { in invokeFunctor()
96 EglManager& eglManager() const { return *mEglManager; } in eglManager() function
584 if (!thread.eglManager().hasEglContext()) return; in trimMemory()589 thread.eglManager().destroy(); in trimMemory()
40 , mEglManager(thread.eglManager()) { in SkiaOpenGLPipeline()188 if (thread.eglManager().hasEglContext()) { in invokeFunctor()
46 thread.eglManager().destroy(); in destroyEglContext()
139 renderThread.eglManager().initialize(); in run()148 renderThread.eglManager().destroy(); in run()
67 mRenderThread.eglManager().initialize(); in copyGraphicBufferInto()
218 renderThread.eglManager().initialize(); in allocateHardwareBitmap()