Searched refs:elementsCount (Results 1 – 1 of 1) sorted by relevance
419 GLsizei elementsCount = mesh.elementCount; in render() local421 while (elementsCount > 0) { in render()422 GLsizei drawCount = std::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6); in render()430 elementsCount -= drawCount; in render()