Searched refs:enqueueLayerWithDamage (Results 1 – 8 of 8) sorted by relevance
/frameworks/base/libs/hwui/tests/unit/ |
D | LayerUpdateQueueTests.cpp | 45 queue.enqueueLayerWithDamage(a.get(), Rect(25, 25, 75, 75)); in TEST() 46 queue.enqueueLayerWithDamage(b.get(), Rect(100, 100, 300, 300)); in TEST() 47 queue.enqueueLayerWithDamage(c.get(), Rect(.5, .5, .5, .5)); in TEST() 63 queue.enqueueLayerWithDamage(a.get(), Rect(10, 10, 20, 20)); in TEST() 64 queue.enqueueLayerWithDamage(a.get(), Rect(30, 30, 40, 40)); in TEST() 76 queue.enqueueLayerWithDamage(a.get(), Rect(100, 100)); in TEST()
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D | SkiaPipelineTests.cpp | 128 layerUpdateQueue.enqueueLayerWithDamage(redNode.get(), dirty); in RENDERTHREAD_SKIA_PIPELINE_TEST() 129 layerUpdateQueue.enqueueLayerWithDamage(blueNode.get(), SkRect::MakeWH(2, 1)); in RENDERTHREAD_SKIA_PIPELINE_TEST()
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D | BakedOpDispatcherTests.cpp | 215 layerUpdateQueue.enqueueLayerWithDamage(node.get(), Rect(0, 0, 100, 100)); in validateLayerDraw()
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D | FrameBuilderTests.cpp | 1366 layerUpdateQueue.enqueueLayerWithDamage(node.get(), Rect(25, 25, 75, 75)); in RENDERTHREAD_OPENGL_PIPELINE_TEST() 1472 layerUpdateQueue.enqueueLayerWithDamage(child.get(), Rect(100, 100)); in RENDERTHREAD_OPENGL_PIPELINE_TEST() 1473 layerUpdateQueue.enqueueLayerWithDamage(parent.get(), Rect(200, 200)); in RENDERTHREAD_OPENGL_PIPELINE_TEST() 1534 layerUpdateQueue.enqueueLayerWithDamage(node.get(), Rect(25, 25, 75, 75)); in RENDERTHREAD_OPENGL_PIPELINE_TEST() 1790 layerUpdateQueue.enqueueLayerWithDamage(child.get(), Rect(200, 200)); in RENDERTHREAD_OPENGL_PIPELINE_TEST() 1994 layerUpdateQueue.enqueueLayerWithDamage(parent.get(), Rect(100, 100)); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
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D | RenderNodeDrawableTests.cpp | 451 layerUpdateQueue.enqueueLayerWithDamage(child.get(), in RENDERTHREAD_TEST()
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/frameworks/base/libs/hwui/ |
D | LayerUpdateQueue.cpp | 28 void LayerUpdateQueue::enqueueLayerWithDamage(RenderNode* renderNode, Rect damage) { in enqueueLayerWithDamage() function in android::uirenderer::LayerUpdateQueue
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D | LayerUpdateQueue.h | 44 void enqueueLayerWithDamage(RenderNode* renderNode, Rect dirty);
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D | RenderNode.cpp | 274 info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty); in pushLayerUpdate()
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