Searched refs:eventEntry (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/ |
D | InputDispatcher.cpp | 922 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked() argument 927 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true in dispatchEventLocked() 929 pokeUserActivityLocked(eventEntry); in dispatchEventLocked() 937 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); in dispatchEventLocked() 1664 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, in checkWindowReadyForMoreInputLocked() argument 1695 if (eventEntry->type == EventEntry::TYPE_KEY) { in checkWindowReadyForMoreInputLocked() 1762 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { in pokeUserActivityLocked() argument 1774 switch (eventEntry->type) { in pokeUserActivityLocked() 1776 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); in pokeUserActivityLocked() 1787 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); in pokeUserActivityLocked() [all …]
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D | InputDispatcher.h | 544 EventEntry* eventEntry; // the event to dispatch member 555 DispatchEntry(EventEntry* eventEntry, 1052 void pokeUserActivityLocked(const EventEntry* eventEntry); 1062 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, 1070 EventEntry* eventEntry, const InputTarget* inputTarget); 1072 EventEntry* eventEntry, const InputTarget* inputTarget); 1074 EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
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