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Searched refs:eventEntry (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp922 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked() argument
927 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true in dispatchEventLocked()
929 pokeUserActivityLocked(eventEntry); in dispatchEventLocked()
937 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); in dispatchEventLocked()
1664 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, in checkWindowReadyForMoreInputLocked() argument
1695 if (eventEntry->type == EventEntry::TYPE_KEY) { in checkWindowReadyForMoreInputLocked()
1762 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { in pokeUserActivityLocked() argument
1774 switch (eventEntry->type) { in pokeUserActivityLocked()
1776 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); in pokeUserActivityLocked()
1787 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); in pokeUserActivityLocked()
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DInputDispatcher.h544 EventEntry* eventEntry; // the event to dispatch member
555 DispatchEntry(EventEntry* eventEntry,
1052 void pokeUserActivityLocked(const EventEntry* eventEntry);
1062 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
1070 EventEntry* eventEntry, const InputTarget* inputTarget);
1072 EventEntry* eventEntry, const InputTarget* inputTarget);
1074 EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);