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Searched refs:fID (Results 1 – 4 of 4) sorted by relevance

/frameworks/rs/driver/
DrsdShaderCache.cpp117 uint32_t fID = frag->getStateBasedShaderID(rsc); in link() local
120 if (!vID || !fID) { in link()
125 if ((mEntries[ct]->vtx == vID) && (mEntries[ct]->frag == fID)) { in link()
141 e->frag = fID; in link()
147 glAttachShader(pgm, fID); in link()
/frameworks/base/libs/hwui/pipeline/skia/
DLayerDrawable.cpp48 externalTexture.fID = glLayer->getTextureId(); in DrawLayer()
DSkiaOpenGLReadback.cpp54 externalTexture.fID = sourceTexId; in copyImageInto()
/frameworks/base/libs/hwui/font/
DFont.cpp478 newGlyph->mGlyphIndex = skiaGlyph.fID; in cacheGlyph()