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Searched refs:fingerIdBits (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputReader.cpp4319 mCurrentCookedState.fingerIdBits.markBit(id); in cookAndDispatch()
4339 mCurrentCookedState.fingerIdBits.clear(); in cookAndDispatch()
4342 mCurrentCookedState.fingerIdBits.clear(); in cookAndDispatch()
4344 } else if (!mCurrentCookedState.fingerIdBits.isEmpty() || in cookAndDispatch()
5358 const uint32_t currentFingerCount = mCurrentCookedState.fingerIdBits.count(); in preparePointerGestures()
5359 const uint32_t lastFingerCount = mLastCookedState.fingerIdBits.count(); in preparePointerGestures()
5365 for (BitSet32 idBits(mCurrentCookedState.fingerIdBits); !idBits.isEmpty(); count++) { in preparePointerGestures()
5373 mCurrentCookedState.fingerIdBits, positions); in preparePointerGestures()
5393 if (!mCurrentCookedState.fingerIdBits.isEmpty()) { in preparePointerGestures()
5396 mCurrentCookedState.fingerIdBits.firstMarkedBit(); in preparePointerGestures()
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DInputReader.h1413 BitSet32 fingerIdBits; member
1421 fingerIdBits = other.fingerIdBits; in copyFrom()
1429 fingerIdBits.clear(); in clear()