Searched refs:finishedSeq (Results 1 – 1 of 1) sorted by relevance
118 uint32_t finishedSeq = 0; in PublishAndConsumeKeyEvent() local120 status = mPublisher->receiveFinishedSignal(&finishedSeq, &handled); in PublishAndConsumeKeyEvent()123 ASSERT_EQ(seq, finishedSeq) in PublishAndConsumeKeyEvent()234 uint32_t finishedSeq = 0; in PublishAndConsumeMotionEvent() local236 status = mPublisher->receiveFinishedSignal(&finishedSeq, &handled); in PublishAndConsumeMotionEvent()239 ASSERT_EQ(seq, finishedSeq) in PublishAndConsumeMotionEvent()