Searched refs:forceFilter (Results 1 – 3 of 3) sorted by relevance
62 inline void setForceFilter(bool forceFilter) { in setForceFilter() argument63 this->forceFilter = forceFilter; in setForceFilter()67 return forceFilter; in getForceFilter()124 bool forceFilter = false; variable
131 bool forceFilter = false; in doUpdateTexImage() local135 forceFilter = mWidth != static_cast<int>(buffer->getWidth()) in doUpdateTexImage()146 updateLayer(forceFilter, transform); in doUpdateTexImage()162 void DeferredLayerUpdater::updateLayer(bool forceFilter, const float* textureTransform) { in updateLayer() argument164 mLayer->setForceFilter(forceFilter); in updateLayer()
104 void updateLayer(bool forceFilter, const float* textureTransform);