Searched refs:frameIndex (Results 1 – 5 of 5) sorted by relevance
123 for (int frameIndex = 0; frameIndex < numFrames; frameIndex++) { in AAudioConvert_floatToPcm16() local153 for (int frameIndex = 0; frameIndex < numFrames; frameIndex++) { in AAudioConvert_pcm16ToFloat() local170 for (int frameIndex = 0; frameIndex < numFrames; frameIndex++) { in AAudio_linearRamp() local193 for (int frameIndex = 0; frameIndex < numFrames; frameIndex++) { in AAudio_linearRamp() local
224 for (int frameIndex = 0; frameIndex < numFrames; frameIndex++) { in SimpleRecorderDataCallbackProc() local225 sample = audioBuffer[frameIndex * samplesPerFrame] * (1.0/32768); in SimpleRecorderDataCallbackProc()236 for (int frameIndex = 0; frameIndex < numFrames; frameIndex++) { in SimpleRecorderDataCallbackProc() local237 sample = audioBuffer[frameIndex * samplesPerFrame]; in SimpleRecorderDataCallbackProc()
60 bool getPreservedFrame(int frameIndex) const { return mPreservedFrames[frameIndex]; } in getPreservedFrame() argument61 int getRestoringFrame(int frameIndex) const { return mRestoringFrames[frameIndex]; } in getRestoringFrame() argument
150 for (int frameIndex = 0; frameIndex < actual; frameIndex++) { in main() local151 float sample = data[frameIndex * actualSamplesPerFrame] * (1.0/32768); in main()
762 void dequeueAndQueue(uint64_t frameIndex) { in dequeueAndQueue() argument771 FrameEvents* frame = &mFrames[frameIndex]; in dequeueAndQueue()772 uint64_t frameNumber = frameIndex + 1; in dequeueAndQueue()