Searched refs:getLODCount (Results 1 – 3 of 3) sorted by relevance
99 uint32_t getLODCount() const {return mHal.state.lodCount;} in getLODCount() function
93 alloc->mHal.drvState.lodCount = type->getLODCount(); in AllocationBuildPointerTable()627 for (uint32_t lod = 0; lod < (alloc->getType()->getLODCount() - 1); lod++) { in rsovAllocationGenerateMipmaps()
128 for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) { in Upload2DTexture()305 alloc->mHal.drvState.lodCount = type->getLODCount(); in AllocationBuildPointerTable()1192 for (uint32_t lod=0; lod < (alloc->getType()->getLODCount() -1); lod++) { in rsdAllocationGenerateMipmaps()