Searched refs:getQuadListIBO (Results 1 – 3 of 3) sorted by relevance
113 GLuint getQuadListIBO() { return mQuadListIndices; } in getQuadListIBO() function
416 if (indices.bufferObject == meshState().getQuadListIBO()) { in render()
80 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshTexturedIndexedVbo()147 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshIndexedQuads()161 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshTexturedIndexedQuads()209 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshPatchQuads()