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Searched refs:getRenderPipelineType (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/tests/common/
DTestUtils.cpp55 if (Properties::getRenderPipelineType() == RenderPipelineType::OpenGL) { in createTextureLayerUpdater()
57 } else if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in createTextureLayerUpdater()
136 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) { in run()
144 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) { in run()
DTestUtils.h58 RenderPipelineType oldType = Properties::getRenderPipelineType(); \
/frameworks/base/libs/hwui/tests/unit/
DCanvasContextTests.cpp49 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) { in RENDERTHREAD_TEST()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp69 auto renderType = Properties::getRenderPipelineType(); in create()
89 auto renderType = Properties::getRenderPipelineType(); in destroyLayer()
106 auto renderType = Properties::getRenderPipelineType(); in invokeFunctor()
124 auto renderType = Properties::getRenderPipelineType(); in prepareToDraw()
491 auto renderType = Properties::getRenderPipelineType(); in draw()
DRenderThread.cpp206 auto renderType = Properties::getRenderPipelineType(); in readback()
DEglManager.cpp126 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in initialize()
/frameworks/base/libs/hwui/
DProperties.cpp210 RenderPipelineType Properties::getRenderPipelineType() { in getRenderPipelineType() function in android::uirenderer::Properties
236 auto renderType = getRenderPipelineType(); in isSkiaEnabled()
DProperties.h310 static RenderPipelineType getRenderPipelineType();
/frameworks/base/libs/hwui/pipeline/skia/
DGLFunctorDrawable.cpp54 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) { in onDraw()
DSkiaOpenGLReadback.cpp43 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) { in copyImageInto()