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Searched refs:glActiveShaderProgram (Results 1 – 15 of 15) sorted by relevance

/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES31.spec13 void glActiveShaderProgram ( GLuint pipeline, GLuint program )
/frameworks/native/opengl/libs/
DlibGLESv3.map.txt3 glActiveShaderProgram; # introduced=21
Dentries.in1 GL_ENTRY(void, glActiveShaderProgram, GLuint pipeline, GLuint program)
/frameworks/base/opengl/java/android/opengl/
DGLES31.java336 public static native void glActiveShaderProgram( in glActiveShaderProgram() method in GLES31
/frameworks/base/libs/hwui/debug/
Dgles_redefine.h17 #define glActiveShaderProgram wrap_glActiveShaderProgram macro
Dgles_undefine.h17 #undef glActiveShaderProgram
Dgles_stubs.in775 void API_ENTRY(glActiveShaderProgram)(GLuint pipeline, GLuint program) {
776 CALL_GL_API(glActiveShaderProgram, pipeline, program);
Dgles_decls.in259 GL_ENTRY(void, glActiveShaderProgram, GLuint pipeline, GLuint program)
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in775 void API_ENTRY(glActiveShaderProgram)(GLuint pipeline, GLuint program) {
776 CALL_GL_API(glActiveShaderProgram, pipeline, program);
/frameworks/native/opengl/include/GLES3/
Dgl31.h1465 GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
Dgl32.h1465 GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
/frameworks/base/core/jni/
Dandroid_opengl_GLES31.cpp942 glActiveShaderProgram( in android_glActiveShaderProgram__II()
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20644 method public static void glActiveShaderProgram(int, int);
/frameworks/base/api/
Dcurrent.txt29377 method public static void glActiveShaderProgram(int, int);
Dsystem-current.txt32086 method public static void glActiveShaderProgram(int, int);