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Searched refs:hasColorSpaceConversion (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/
DProgram.h176 bool hasColorSpaceConversion; member
224 hasColorSpaceConversion = false; in reset()
298 key |= programid(hasColorSpaceConversion) << PROGRAM_HAS_COLOR_SPACE_CONVERSION; in key()
DProgramCache.cpp711 if (description.hasColorSpaceConversion) { in generateFragmentShader()
730 || description.hasColorSpaceConversion) { in generateFragmentShader()
736 shader.append(gFS_OETF[(description.hasLinearTexture || description.hasColorSpaceConversion) in generateFragmentShader()
738 shader.append(gFS_ColorConvert[description.hasColorSpaceConversion in generateFragmentShader()
DTexture.h148 constexpr bool hasColorSpaceConversion() const { in hasColorSpaceConversion() function
DSkiaShader.cpp223 description->hasColorSpaceConversion = texture->hasColorSpaceConversion(); in tryStoreBitmap()
DGlopBuilder.cpp612 mDescription.hasColorSpaceConversion = texture->hasColorSpaceConversion(); in build()
/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp376 if (colorSpaceTexture->hasColorSpaceConversion()) { in render()