Searched refs:hasColorSpaceConversion (Results 1 – 6 of 6) sorted by relevance
176 bool hasColorSpaceConversion; member224 hasColorSpaceConversion = false; in reset()298 key |= programid(hasColorSpaceConversion) << PROGRAM_HAS_COLOR_SPACE_CONVERSION; in key()
711 if (description.hasColorSpaceConversion) { in generateFragmentShader()730 || description.hasColorSpaceConversion) { in generateFragmentShader()736 shader.append(gFS_OETF[(description.hasLinearTexture || description.hasColorSpaceConversion) in generateFragmentShader()738 shader.append(gFS_ColorConvert[description.hasColorSpaceConversion in generateFragmentShader()
148 constexpr bool hasColorSpaceConversion() const { in hasColorSpaceConversion() function
223 description->hasColorSpaceConversion = texture->hasColorSpaceConversion(); in tryStoreBitmap()
612 mDescription.hasColorSpaceConversion = texture->hasColorSpaceConversion(); in build()
376 if (colorSpaceTexture->hasColorSpaceConversion()) { in render()