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Searched refs:hasEglContext (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DOpenGLPipeline.cpp174 return CC_LIKELY(mEglManager.hasEglContext()); in isContextReady()
256 if (Caches::hasInstance() && thread.eglManager().hasEglContext()) { in prepareToDraw()
264 if (thread.eglManager().hasEglContext()) { in invokeFunctor()
DEglManager.h40 bool hasEglContext();
DEglManager.cpp91 if (hasEglContext()) return; in initialize()
157 bool EglManager::hasEglContext() { in hasEglContext() function in android::uirenderer::renderthread::EglManager
DCanvasContext.cpp584 if (!thread.eglManager().hasEglContext()) return; in trimMemory()
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaOpenGLPipeline.cpp183 return CC_LIKELY(mEglManager.hasEglContext()); in isContextReady()
188 if (thread.eglManager().hasEglContext()) { in invokeFunctor()