Searched refs:hasGammaCorrection (Results 1 – 3 of 3) sorted by relevance
172 bool hasGammaCorrection; member221 hasGammaCorrection = false; in reset()296 key |= programid(hasGammaCorrection) << PROGRAM_HAS_GAMMA_CORRECTION; in key()
638 op = op * 2 + description.hasGammaCorrection; in shaderOp()698 if (description.hasGammaCorrection) { in generateFragmentShader()753 … gFS_Main_FetchA8Texture[modulateOp * 2 + description.hasGammaCorrection]); in generateFragmentShader()
478 mDescription.hasGammaCorrection = enabled; in setGammaCorrection()