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Searched refs:hasGammaCorrection (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DProgram.h172 bool hasGammaCorrection; member
221 hasGammaCorrection = false; in reset()
296 key |= programid(hasGammaCorrection) << PROGRAM_HAS_GAMMA_CORRECTION; in key()
DProgramCache.cpp638 op = op * 2 + description.hasGammaCorrection; in shaderOp()
698 if (description.hasGammaCorrection) { in generateFragmentShader()
753 … gFS_Main_FetchA8Texture[modulateOp * 2 + description.hasGammaCorrection]); in generateFragmentShader()
DGlopBuilder.cpp478 mDescription.hasGammaCorrection = enabled; in setGammaCorrection()