Searched refs:hasGradient (Results 1 – 4 of 4) sorted by relevance
573 if (description.hasGradient) { in generateVertexShader()592 if (description.hasGradient) { in generateVertexShader()620 if (description.hasGradient) { in generateVertexShader()667 if (description.hasGradient) { in generateFragmentShader()680 !description.hasGradient && !description.hasBitmap; in generateFragmentShader()691 if (description.hasGradient) { in generateFragmentShader()717 if (description.hasGradient && description.hasBitmap) { in generateFragmentShader()729 if (description.hasGradient || description.hasLinearTexture in generateFragmentShader()741 if (description.hasGradient) { in generateFragmentShader()751 if (!description.hasGradient && !description.hasBitmap) { in generateFragmentShader()[all …]
149 bool hasGradient; member202 hasGradient = false; in reset()268 if (hasGradient) key |= PROGRAM_KEY_GRADIENT; in key()271 if (hasBitmap && hasGradient) { in key()
150 description->hasGradient = true; in tryStoreGradient()
648 && !mDescription.hasGradient in build()