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Searched refs:hasLayer (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DRenderNode.cpp69 LOG_ALWAYS_FATAL_IF(hasLayer(), "layer missed detachment!"); in ~RenderNode()
95 << (hasLayer() ? ", on HW Layer" : "") in output()
245 if (CC_UNLIKELY(hasLayer())) { in pushLayerUpdate()
255 if (!hasLayer()) { in pushLayerUpdate()
400 if (hasLayer()) { in destroyHardwareResources()
410 if (hasLayer()) { in destroyLayers()
DRenderNode.h333 bool hasLayer() const { return mLayer || mSkiaLayer.get(); } in hasLayer() function
/frameworks/native/services/surfaceflinger/tests/
DSurfaceInterceptor_test.cpp409 bool hasLayer(change.layer().layer() == LAYER_UPDATE); in layerUpdateFound() local
410 if (hasLayer && !foundLayer) { in layerUpdateFound()
413 else if (hasLayer && foundLayer) { in layerUpdateFound()