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Searched refs:hasLinearTexture (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DProgram.h174 bool hasLinearTexture; member
222 hasLinearTexture = false; in reset()
297 key |= programid(hasLinearTexture) << PROGRAM_HAS_LINEAR_TEXTURE; in key()
DProgramCache.cpp729 if (description.hasGradient || description.hasLinearTexture in generateFragmentShader()
736 shader.append(gFS_OETF[(description.hasLinearTexture || description.hasColorSpaceConversion) in generateFragmentShader()
DSkiaShader.cpp222 description->hasLinearTexture = texture->isLinear(); in tryStoreBitmap()
DGlopBuilder.cpp611 mDescription.hasLinearTexture = texture->isLinear(); in build()