Searched refs:hasLinearTexture (Results 1 – 4 of 4) sorted by relevance
174 bool hasLinearTexture; member222 hasLinearTexture = false; in reset()297 key |= programid(hasLinearTexture) << PROGRAM_HAS_LINEAR_TEXTURE; in key()
729 if (description.hasGradient || description.hasLinearTexture in generateFragmentShader()736 shader.append(gFS_OETF[(description.hasLinearTexture || description.hasColorSpaceConversion) in generateFragmentShader()
222 description->hasLinearTexture = texture->isLinear(); in tryStoreBitmap()
611 mDescription.hasLinearTexture = texture->isLinear(); in build()