Searched refs:injectionResult (Results 1 – 2 of 2) sorted by relevance
633 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()794 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, in dispatchKeyLocked() local796 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchKeyLocked()800 setInjectionResultLocked(entry, injectionResult); in dispatchKeyLocked()801 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { in dispatchKeyLocked()846 int32_t injectionResult; in dispatchMotionLocked() local849 injectionResult = findTouchedWindowTargetsLocked(currentTime, in dispatchMotionLocked()853 injectionResult = findFocusedWindowTargetsLocked(currentTime, in dispatchMotionLocked()856 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchMotionLocked()860 setInjectionResultLocked(entry, injectionResult); in dispatchMotionLocked()[all …]
418 int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING member908 void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);1135 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);