Searched refs:injectionState (Results 1 – 2 of 2) sorted by relevance
632 InjectionState* injectionState = entry->injectionState; in releaseInboundEventLocked() local633 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()1095 if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) { in findFocusedWindowTargetsLocked()1377 entry->injectionState)) { in findTouchedWindowTargetsLocked()1471 if (checkInjectionPermission(NULL, entry->injectionState)) { in findTouchedWindowTargetsLocked()1602 const InjectionState* injectionState) { in checkInjectionPermission() argument1603 if (injectionState in checkInjectionPermission()1605 || windowHandle->getInfo()->ownerUid != injectionState->injectorUid) in checkInjectionPermission()1606 && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { in checkInjectionPermission()1610 injectionState->injectorPid, injectionState->injectorUid, in checkInjectionPermission()[all …]
441 InjectionState* injectionState; member445 inline bool isInjected() const { return injectionState != NULL; } in isInjected()1054 const InjectionState* injectionState);