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Searched refs:injectionState (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp632 InjectionState* injectionState = entry->injectionState; in releaseInboundEventLocked() local
633 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()
1095 if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) { in findFocusedWindowTargetsLocked()
1377 entry->injectionState)) { in findTouchedWindowTargetsLocked()
1471 if (checkInjectionPermission(NULL, entry->injectionState)) { in findTouchedWindowTargetsLocked()
1602 const InjectionState* injectionState) { in checkInjectionPermission() argument
1603 if (injectionState in checkInjectionPermission()
1605 || windowHandle->getInfo()->ownerUid != injectionState->injectorUid) in checkInjectionPermission()
1606 && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { in checkInjectionPermission()
1610 injectionState->injectorPid, injectionState->injectorUid, in checkInjectionPermission()
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DInputDispatcher.h441 InjectionState* injectionState; member
445 inline bool isInjected() const { return injectionState != NULL; } in isInjected()
1054 const InjectionState* injectionState);