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Searched refs:insertReorderBarrier (Results 1 – 24 of 24) sorted by relevance

/frameworks/base/libs/hwui/tests/common/scenes/
DRectGridAnimation.cpp34 canvas.insertReorderBarrier(true); in createContent()
53 canvas.insertReorderBarrier(false); in createContent()
DShadowShaderAnimation.cpp33 canvas.insertReorderBarrier(true); in createContent()
43 canvas.insertReorderBarrier(false); in createContent()
DShadowGridAnimation.cpp33 canvas.insertReorderBarrier(true); in createContent()
43 canvas.insertReorderBarrier(false); in createContent()
DShadowGrid2Animation.cpp33 canvas.insertReorderBarrier(true); in createContent()
43 canvas.insertReorderBarrier(false); in createContent()
DRoundRectClippingAnimation.cpp32 canvas.insertReorderBarrier(true); in createContent()
50 canvas.insertReorderBarrier(false); in createContent()
DRecentsAnimation.cpp43 renderer.insertReorderBarrier(true); in createContent()
59 renderer.insertReorderBarrier(false); in createContent()
/frameworks/base/libs/hwui/tests/unit/
DRenderNodeDrawableTests.cpp106 canvas.insertReorderBarrier(true); in TEST()
107 canvas.insertReorderBarrier(false); in TEST()
110 canvas.insertReorderBarrier(true); in TEST()
117 canvas.insertReorderBarrier(false); in TEST()
120 canvas.insertReorderBarrier(true); //reorder a node ahead of drawrect op in TEST()
123 canvas.insertReorderBarrier(false); in TEST()
124 canvas.insertReorderBarrier(true); //test with two empty reorder sections in TEST()
125 canvas.insertReorderBarrier(true); in TEST()
126 canvas.insertReorderBarrier(false); in TEST()
989 canvas.insertReorderBarrier(true); in TEST()
[all …]
DRecordingCanvasTests.cpp667 OPENGL_PIPELINE_TEST(RecordingCanvas, insertReorderBarrier) { in OPENGL_PIPELINE_TEST() argument
670 canvas.insertReorderBarrier(true); in OPENGL_PIPELINE_TEST()
671 canvas.insertReorderBarrier(false); in OPENGL_PIPELINE_TEST()
672 canvas.insertReorderBarrier(false); in OPENGL_PIPELINE_TEST()
673 canvas.insertReorderBarrier(true); in OPENGL_PIPELINE_TEST()
675 canvas.insertReorderBarrier(false); in OPENGL_PIPELINE_TEST()
691 canvas.insertReorderBarrier(true); in OPENGL_PIPELINE_TEST()
696 canvas.insertReorderBarrier(false); in OPENGL_PIPELINE_TEST()
700 canvas.insertReorderBarrier(true); in OPENGL_PIPELINE_TEST()
DFrameBuilderTests.cpp1589 canvas.insertReorderBarrier(true); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
1590 canvas.insertReorderBarrier(false); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
1593 canvas.insertReorderBarrier(true); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
1600 canvas.insertReorderBarrier(false); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
1603 canvas.insertReorderBarrier(true); //reorder a node ahead of drawrect op in RENDERTHREAD_OPENGL_PIPELINE_TEST()
1606 canvas.insertReorderBarrier(false); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
1607 canvas.insertReorderBarrier(true); //test with two empty reorder sections in RENDERTHREAD_OPENGL_PIPELINE_TEST()
1608 canvas.insertReorderBarrier(true); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
1609 canvas.insertReorderBarrier(false); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
1892 canvas.insertReorderBarrier(true); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
[all …]
/frameworks/base/libs/hwui/tests/microbench/
DDisplayListCanvasBench.cpp182 canvas->insertReorderBarrier(true); in BM_DisplayListCanvas_basicViewGroupDraw()
189 canvas->insertReorderBarrier(false); in BM_DisplayListCanvas_basicViewGroupDraw()
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaRecordingCanvas.cpp52 insertReorderBarrier(false); in finishRecording()
75 void SkiaRecordingCanvas::insertReorderBarrier(bool enableReorder) { in insertReorderBarrier() function in android::uirenderer::skiapipeline::SkiaRecordingCanvas
DSkiaRecordingCanvas.h70 virtual void insertReorderBarrier(bool enableReorder) override;
/frameworks/base/apct-tests/perftests/core/src/android/graphics/perftests/
DCanvasPerfTest.java57 canvas.insertReorderBarrier(); in testBasicViewGroupDraw()
/frameworks/base/core/java/android/view/
DDisplayListCanvas.java139 public void insertReorderBarrier() { in insertReorderBarrier() method in DisplayListCanvas
DViewOverlay.java249 canvas.insertReorderBarrier(); in dispatchDraw()
DGhostView.java53 dlCanvas.insertReorderBarrier(); // enable shadow for this rendernode in onDraw()
DThreadedRenderer.java658 canvas.insertReorderBarrier(); in updateRootDisplayList()
DViewGroup.java3975 if (usingRenderNodeProperties) canvas.insertReorderBarrier(); in dispatchDraw()
/frameworks/base/core/jni/
Dandroid_view_DisplayListCanvas.cpp146 canvas->insertReorderBarrier(reorderEnable); in android_view_DisplayListCanvas_insertReorderBarrier()
/frameworks/base/libs/hwui/hwui/
DCanvas.h149 virtual void insertReorderBarrier(bool enableReorder) = 0;
/frameworks/base/libs/hwui/
DSkiaCanvas.h62 virtual void insertReorderBarrier(bool enableReorder) override { in insertReorderBarrier() function
DRecordingCanvas.h58 virtual void insertReorderBarrier(bool enableReorder) override;
DRecordingCanvas.cpp60 void RecordingCanvas::insertReorderBarrier(bool enableReorder) { in insertReorderBarrier() function in android::uirenderer::RecordingCanvas
/frameworks/base/graphics/java/android/graphics/
DCanvas.java208 public void insertReorderBarrier() {} in insertReorderBarrier() method in Canvas