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Searched refs:isDequeued (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/include/gui/
DBufferSlot.h88 return !isAcquired() && !isDequeued() && !isQueued(); in isFree()
91 inline bool isDequeued() const { in isDequeued() function
/frameworks/native/libs/gui/
DBufferSlot.cpp36 if (isDequeued()) { in string()
DBufferQueueProducer.cpp82 } else if (!mSlots[slot].mBufferState.isDequeued()) { in requestBuffer()
118 if (mSlots[s].mBufferState.isDequeued()) { in setMaxDequeuedBufferCount()
260 if (mSlots[s].mBufferState.isDequeued()) { in waitForFreeSlotThenRelock()
597 } else if (!mSlots[slot].mBufferState.isDequeued()) { in detachBuffer()
809 } else if (!mSlots[slot].mBufferState.isDequeued()) { in queueBuffer()
1036 } else if (!mSlots[slot].mBufferState.isDequeued()) { in cancelBuffer()
/frameworks/native/libs/vr/libbufferhubqueue/
Dbuffer_hub_queue_producer.cpp47 } else if (!buffers_[slot].mBufferState.isDequeued()) { in requestBuffer()
89 if (buf.mBufferState.isDequeued()) { in setMaxDequeuedBufferCount()
297 } else if (!buffers_[slot].mBufferState.isDequeued()) { in queueBuffer()
371 } else if (!buffers_[slot].mBufferState.isDequeued()) { in cancelBuffer()