Searched refs:lengthSquared (Results 1 – 3 of 3) sorted by relevance
167 if (vector1.lengthSquared() == 0 || vector2.lengthSquared() == 0) { in getExtraVertexNumber()
35 float lengthSquared() const { in lengthSquared() function
622 float currentLengthSquared = (pivot - polygon[currentIndex]).lengthSquared(); in getClosestUmbraIndex()689 (currentPenumbraVertex - umbra[previousClosestUmbraIndex]).lengthSquared(); in genNewPenumbraAndPairWithUmbra()694 float newLengthSquared = (currentPenumbraVertex - umbra[newUmbraIndex]).lengthSquared(); in genNewPenumbraAndPairWithUmbra()1122 ALOGD("Intersetion i, %d Vs i-1 is delta %f", i, delta.lengthSquared()); in testIntersection()