Searched refs:lightPoly (Results 1 – 1 of 1) sorted by relevance
459 public static boolean calcShadow(@NonNull float[] lightPoly, int lightPolyLength, in calcShadow() argument471 float t = lightPoly[j * 3 + 2] - poly[i * 3 + 2]; in calcShadow()475 t = lightPoly[j * 3 + 2] / t; in calcShadow()476 float x = lightPoly[j * 3 + 0] - t * (lightPoly[j * 3 + 0] - poly[i * 3 + 0]); in calcShadow()477 float y = lightPoly[j * 3 + 1] - t * (lightPoly[j * 3 + 1] - poly[i * 3 + 1]); in calcShadow()503 centroid3d(lightPoly, lightPolyLength, p); in calcShadow()